PropSprite |
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PropSprite <SpriteVariable>, <VramLocation>, <Palette>
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Part
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Description
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<SpriteVariable>
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<VramLocation>
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Required. The location in VRAM that the sprite tiles are loaded.
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<Palette>
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Required. The palette number for the sprite. Valid palette numbers
are 0 to 3.
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a = AddSprite(1, 1)
PropSprite a, 1, 0
MoveSprite a, 128, 128
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