Scroll
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Description: Scrolls the active background plane relative to its current position

     Syntax:
     
Scroll <Direction>, <Quantity> [, <Cell>]

Part
Description
<Direction>
Required. Sets the direction to shift the background plane. Valid values are:
  • Up
  • Down
  • Left
  • Right
<Quantity>
Required. Amount of pixels to shift the background plane.
<Cell>
Required if the scroll mode is HSCROLL_CELL, HSCROLL_LINE, or VSCROLL_2CELL.

If the scroll mode is HSCROLL_CELL, then <Cell> indicates which horizontal cell will be scrolled.

If the scroll mode is HSCROLL_LINE, then <Cell> indicates which line to scroll.

If the scroll mode is VSCROLL_2CELL, then <Cell> indicates which cell to scroll. <Cell> here is 16 pixels wide.

Notes: Scrolling the background planes will not shift any sprites. Sprites have to be shifted separately.

Example:

        DrawTile 1,0,0
        For i = 0 TO 10
                Scroll DOWN, 1
                Sleep 1
        Next